> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ntop.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Cellular Noise 3D

## About this Block

The Cellular Noise 3D block creates a scalar field gradient composed of pseudorandom values, using the Worley noise algorithm. The field generated by the Cellular Noise block is infinite and non-dimensional.

## Example File

Download Example: [Cellular Noise 3D](https://storage.googleapis.com/files-learn/static/ExtendedBlockDocs/CellularNoise3D.ntop)

*This file creates a scalar field from a Cellular Noise 3D block, and uses it to Offset a Sphere.*

![Cellular Noise 3D](https://storage.googleapis.com/files-learn/static/ExtendedBlockDocs/CellularNoise3D.png)

***

Create a cellular noise function.

### Inputs

| Name | Type | Description |
| - | - | - |
| Random seed | [Integer](../../../../block-documentation/types/integer) | Random seed value. |
| Frequency | [Scalar](../../../../block-documentation/types/scalar) | Affects how coarse the noise output is. |
| Jitter | [Scalar](../../../../block-documentation/types/scalar) | Affects how regular the cells are. |
| Distance | Noise Distance Enum | Cellular distance function. |
| Return type | Noise Return Enum | How to return the distance to n points. |

### Outputs

| Type |
| - |
| [Scalar Field](../../../../block-documentation/types/scalar-field) |


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